Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Destroy target artifact, enchantment, or creature with flying.
Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.
Set:
Zendikar Rising
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{R}{G}
HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Set:
Zendikar Rising
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{R}{G}
HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Set:
Zendikar Rising
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{U}
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)Enchant creatureWhen Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Set:
Zendikar Rising
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Set:
Zendikar Rising
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
"You can almost see it calculating—are we a tasty enough treat to risk the jump?"
—Samila, Murasa Expeditionary House
Set:
Zendikar Rising
Type:
Creature — Mouse
Rarity:
Uncommon
Cost:
{2}{W}
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Set:
Zendikar Rising
Type:
Creature — Mouse
Rarity:
Uncommon
Cost:
{2}{W}
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"Move, you wretched thing! You're scaring the hurdas!"
—Bruse Tarl, Goma Fada nomad
Set:
Zendikar Rising
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{3}{U}
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
"Perhaps you can't see the path, but that doesn't mean it isn't there."
Set:
Zendikar Rising
Type:
Legendary Creature — Leviathan Crab
Rarity:
Rare
Cost:
{2}{U}{U}
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Zendikar's seas are deeper than anyone can fathom.