12 Item(s)

7 Wonders


7 Wonders

Dhs. 226.00
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass...

7 Wonders - Anniversary Packs: Cities

Dhs. 42.00
The 7 Wonders: Cities Anniversary Pack is a mini-expansion for 7 Wonders and 7 Wonders: Cities that contains fifteen new buildings, including a memorial, a customs office, a counterfeiter's office, and a smuggler's cache.

7 Wonders - Anniversary Packs: Leaders

Dhs. 42.00
The 7 Wonders: Leaders Anniversary Pack is a mini-expansion for 7 Wonders: Cities and 7 Wonders: Leadersthat contains fifteen new leaders, including Gorgo, Cornelia, Enheduanna, and Roxana.

7 Wonders - Armada

Dhs. 163.00
7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions. With this expansion, each player gets a separate "naval" board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that...

7 Wonders - Babel

Dhs. 165.00
7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions. In one half of 7 Wonders: Babel, players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into...

7 Wonders - Cities

Dhs. 125.00
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased...

7 Wonders - Leaders

Dhs. 125.00
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost...

7 Wonders - Wonder Pack

Dhs. 69.00
As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being: The Great Wall of China, with the owner being able to build the stages of this wonder in any order (since the wall is, of course, a long horizontal wonder and not a primarily vertical one) Stonehenge, with the...

7 Wonders: Duel

Dhs. 135.00
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands...

7 Wonders: Duel - Pantheon

Dhs. 115.00
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent. During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II...