The playset is the still-beating-but-stolen-by-organleggers heart of Fiasco, and inside this first Anthology volume you'll find thirteen sterling examples of the form-twelve that held a place of honor as a Playset of the Month in 2010, and an extra one written by Fiasco designer Jason Morningstar specifically to accompany them here.Like the other digital editions in the Anthology, this volume...
This The Second Volume Of The Fiasco Playset Anthology! Inside, You'Ll Find A Lucky Thirteen Playsets-Twelve That Were Good Enough To Be A Fiasco Playset Of The Month In 2011, And A Thirteenth Custom-Written By Fiasco Designer Jason Morningstar Just For This Volume.Like The Other Digital Editions In The Anthology, This Volume Is A Full-Color, 144 Page Book, In Both...
This Third Anthology Volume Contains Thirteen Deliciously Off-Kilter Playsets, Taking Your Fiasco Game From Medieval Florence To Modern Seattle With Many Ludicrous And Probably Deadly Stops In Between. Twelve Of These Playsets Were Written By Masters Of The Form And Originally Released In 2012, And Fiasco Designer Jason Morningstar Has Thrown In A Thirteenth Just Because. Like The Other Digital...
The Fiasco Companion is a supplement for Fiasco, including in depth discussion of common pitfalls and solid techniques for making Fiasco games excellent as well as advice for writing your own Playsets and hacking the rules. In addition, the companion features exciting rules variants, new tilt and aftermath tables and four new playsets.
Ghosts in the Black is a full-length adventure campaign supplement for the Firefly RPG that explores an all-new storyline about a mysterious Alliance cruiser. This is not a stand-alone game. This is a supplement for Firefly RPG: Core Book.
Doin’ crime right under the Alliance’s nose can be a mite tricky, which is why you need a copy of the SMUGGLER’S GUIDE TO THE RIM. This handy tome expands the ‘Verse in the Blue Sun and Kalidasa Systems by introducing secret trade routes, places to hide your loot, and new game rules to build your reputation. What’s more, there...
Life’s not easy. Don’t matter whether you’re flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, there’s always something or somebody getting in the way of a Crew’s honest day’s work. Things Don't Go Smooth presents a baker’s dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of...
I'm a Guide! is a hands-on, step-by-step kit for kids who are ready to take on the role of a Guide. Easy-to-follow instructions help kids run a simple adventure, learning along the way so they can go on to run more advanced stories, or even make up their own - and achieve a wild success at being a Guide! And...
No Thank You, Evil!: Story, Please! is a one hundred-card deck stuffed full of evocative art and creative ideas, letting you quickly build hundreds of unique adventures for No Thank You, Evil!
Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird. - More than 40 new abilities for each character type. New fighting moves for glaives,...
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful, and weird choices than ever before. - Two new character types. The Glint...