7 Item(s)

GIPF Project Series


Dvonn

Dhs. 159.00
DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players place the pieces on empty spaces of the board, without restrictions.

Gipf

Dhs. 159.00
GIPF is a strategic game for two players based on a classic concept: In turns, players introduce one piece into play until achieving four-in a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changed situations on the board. The purpose is to...

Lyngk

Dhs. 159.00
LYNGK is a synthesis of the first six games of the GIPF Project. The game is played with 48 pieces in six colors. At the start of play, all colors are neutral and do not belong to any player. During the course of the game, both players must choose two colors. The goal is to make piles of five pieces...

Punct

Dhs. 159.00
Punct, the fifth released game by design in project GIPF, is a connection game. The goal is to connect two opposite sides of the board. A player's turn consists of either bringing a new piece into play or moving one already on the board.

Tzaar

Dhs. 159.00
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a...

Yinsh

Dhs. 159.00
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of...

Zertz

Dhs. 159.00
In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of...