399 Item(s)

Zendikar Rising

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Acquisitions Expert [Zendikar Rising]

Dhs. 0.20
Set: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {1}{B} When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior,...

Adventure Awaits [Zendikar Rising]

Dhs. 2.10
Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{G} Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card....

Agadeem's Awakening // Agadeem, the Undercrypt (Extended Art) [Zendikar Rising]

Dhs. 67.80
Set: Zendikar Rising Type: Sorcery // Land Rarity: Mythic Agadeem's Awakening Sorcery XBBB Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less. Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield...

Agadeem's Awakening // Agadeem, the Undercrypt [Zendikar Rising]

Dhs. 58.20
Set: Zendikar Rising Type: Sorcery Rarity: Mythic Cost: {X}{B}{B}{B} Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less. "Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!" —Vivias, Witch Vessel

Akiri, Fearless Voyager (Extended Art) [Zendikar Rising]

Dhs. 4.20
Set: Zendikar Rising Type: Legendary Creature — Kor Warrior Rarity: Rare Cost: {1}{R}{W} Whenever you attack a player with one or more equipped creatures, draw a card.{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Akiri, Fearless Voyager [Zendikar Rising]

Dhs. 0.90
Set: Zendikar Rising Type: Legendary Creature — Kor Warrior Rarity: Rare Cost: {1}{R}{W} Whenever you attack a player with one or more equipped creatures, draw a card.{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. "No angel bars our ascent. Emeria waits above!"

Akoum Hellhound (Showcase) [Zendikar Rising]

Dhs. 0.10
Set: Zendikar Rising Type: Creature — Elemental Dog Rarity: Common Cost: {R} Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

Akoum Hellhound [Zendikar Rising]

Dhs. 2.10
Set: Zendikar Rising Type: Creature — Elemental Dog Rarity: Common Cost: {R} Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.

Akoum Warrior // Akoum Teeth [Zendikar Rising]

Dhs. 0.20
Set: Zendikar Rising Type: Creature — Minotaur Warrior Rarity: Uncommon Cost: {5}{R} Trample "I'm not cruel, but I have no patience for your mistakes." —Tyrux, expedition warrior

Allied Assault [Zendikar Rising]

Dhs. 2.10
Set: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {2}{W} Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) A common foe is the death of old hatreds.

Ancient Greenwarden (Extended Art) [Zendikar Rising]

Dhs. 64.40
Set: Zendikar Rising Type: Creature — Elemental Rarity: Mythic Cost: {4}{G}{G} ReachYou may play lands from your graveyard.If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Ancient Greenwarden [Zendikar Rising]

Dhs. 41.50
Set: Zendikar Rising Type: Creature — Elemental Rarity: Mythic Cost: {4}{G}{G} ReachYou may play lands from your graveyard.If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. When the ruins awakened, so did their defenses.
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