Set: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {1}{B} When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior,...
Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{G} Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card....
Set: Zendikar Rising Type: Sorcery // Land Rarity: Mythic Agadeem's Awakening Sorcery XBBB Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less. Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{B}{B}{B}
Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.
"Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!"
—Vivias, Witch Vessel
Set:
Zendikar Rising
Type:
Legendary Creature — Kor Warrior
Rarity:
Rare
Cost:
{1}{R}{W}
Whenever you attack a player with one or more equipped creatures, draw a card.{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Set:
Zendikar Rising
Type:
Legendary Creature — Kor Warrior
Rarity:
Rare
Cost:
{1}{R}{W}
Whenever you attack a player with one or more equipped creatures, draw a card.{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
"No angel bars our ascent. Emeria waits above!"
Set:
Zendikar Rising
Type:
Creature — Elemental Dog
Rarity:
Common
Cost:
{R}
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Set:
Zendikar Rising
Type:
Creature — Elemental Dog
Rarity:
Common
Cost:
{R}
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.
Set:
Zendikar Rising
Type:
Creature — Minotaur Warrior
Rarity:
Uncommon
Cost:
{5}{R}
Trample
"I'm not cruel, but I have no patience for your mistakes."
—Tyrux, expedition warrior
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{W}
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
A common foe is the death of old hatreds.
Set:
Zendikar Rising
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}
ReachYou may play lands from your graveyard.If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Set:
Zendikar Rising
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}
ReachYou may play lands from your graveyard.If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When the ruins awakened, so did their defenses.