Set: Zendikar Rising Type: Creature — Angel Cleric Rarity: Mythic Cost: {3}{W}{W} Flying, double strikeWhenever a creature you control deals combat damage to a player, you and that player each gain that much life.At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this...
Set: Zendikar Rising Type: Creature — Angel Cleric Rarity: Mythic Cost: {3}{W}{W} Flying, double strikeWhenever a creature you control deals combat damage to a player, you and that player each gain that much life.At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this...
Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{W}
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"We shall persevere."
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
Set:
Zendikar Rising
Type:
Creature — Archon
Rarity:
Rare
Cost:
{2}{W}
FlyingEach player can't cast more than one spell each turn.Nonbasic lands your opponents control enter the battlefield tapped.
Set:
Zendikar Rising
Type:
Creature — Archon
Rarity:
Rare
Cost:
{2}{W}
FlyingEach player can't cast more than one spell each turn.Nonbasic lands your opponents control enter the battlefield tapped.
"Archons dispense justice according to an ancient, and flawed, premise."
—Nissa Revane
Set: Zendikar Rising Type: Creature — Human Cleric Rarity: Rare Cost: {W} Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying...
Set: Zendikar Rising Type: Creature — Human Cleric Rarity: Rare Cost: {W} Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying...
Set:
Zendikar Rising
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{R}
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
"Trust me, we won't need torches."
Set:
Zendikar Rising
Type:
Legendary Creature — Elemental
Rarity:
Mythic
Cost:
{3}{G}{G}
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Set:
Zendikar Rising
Type:
Legendary Creature — Elemental
Rarity:
Mythic
Cost:
{3}{G}{G}
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)