In Kick Off!, two players take on the role of team coach for either the rowdy Brewers or the tactical Masons and play a match of Guild Ball, a bloody mob football game of intense action and high stakes.
The Season 3 Rulebook brings you the continuing stories of your favorite players from the world of Guild Ball and the Empire of the Free Cities. Along with updated art and stories, the book features the rules for all Guilds, including the new releases and the all-new Farmer's Guild.
Guild Ball isn’t just a sport, but a political arena in which the guilds fight for influence. Players are often given special instructions before a game, their actions preventing the seizing of power and settling old grudges. The Guild Ball Plot Cards provide a representation of this intrigue in the game, an unexpected card foiling even the best laid plans.
A sturdy grey marbled effect with Blacksmith's Guild Logo on the 6 makes these dice irresistible to the Guild Ball Collector, and any Coach wanting to lead the Blacksmith's Guild.
Leader of her flock, the Daughter of Falcons directs her team with merciless efficiency, isolating her prey methodically before the skies darken and death plummets from above. On the rare occasion her victim might escape their fate, it is only because Devana has instead chosen to steal the ball, directing it away to her teammates and safety. The ruthless stare...
Passed down to you by none other than the Daughter of Falcons herself, these dice are a mark of respect and duty to clan, a symbol of the enduring loyalty amongst brothers and sisters. With them at your fingertips no feat is too great, no hardship unbearable. Soar as the birds on the wind with these 10 noble dice, writing...
A proud man from an age when tradition and respect held sway over greed and pride, Thresher is an experienced veteran who chose loyalty to his teammates over his own fame and glory. The Old Father is the fiercely protective leader of his Guild and his teammates are more akin to family than players on a team. Each of them...