You're no longer looting and shooting on your own with Cash 'n Guns: Team Spirit. This expansion features rules for team play and enables a ninth player to take part in the action. It also introduces a deck of duplicitous mercenaries: twelve thugs-for-hire who can give your team a temporary advantage and who bring a deeper strategic dimension to the team...
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted...
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons...
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you...
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle...
Dwarves mining in the Scavewyrm Pit have brought back news that the mythical cavern of Soloth has been discovered. Although unexplored, it is rumored to contain exotic weapons and treasures from the reign of Soloth, the ancient Vampire Lord of the Underworld. Furthermore, sinister acolytes laboring in a forgotten labyrinth seek to reanimate Soloth's malevolent queen. In the Catacombs: Cavern of...
Wyverns of Wylemuir is an expansion for Catacombs Third Edition and Catacombs & Castles. Defend the magic land of Wylemuir by riding the Wyverns that live there. The set includes eight Wyverns enabling characters such as heroes and monsters to ride them and unlock their powers. New heroes, monsters, items, rooms and warriors complement a double-side game board featuring a wooded meadow on one...
The Chinese have landed in this premier game piece set for The Settlers of Catan Board game. Each set features settlements, roads, and cities from different cultures in history, hand crafted in fine pewter. Also included in each set is a specialized Robber piece modeled after each cultural setting. Each set contains 25 game pieces for use in your Catan...
In the late Middle Ages, trade flourished in Europe. Economic groups like the Hanseatic League, the Welser and Fugger families, and merchants from Northern Italy established trading posts and factories in all of the important cities throughout Europe. These businesses provided the population with goods of all kinds, such as fur from the north, cloth from Flanders, wine from the...
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity! You have two resources to manage: Food...
In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff , deep in the shadows of a cavern lies the best kept secret for many years. This place is called...
The Celtic Lord of the Wetterau is looking for am successor. To prove themselves worthy, players have to travel the region and trade with neighboring tribes. Each turn they have to perform one movement with their family members – other players at their starting location can decide to join them. While some locations allow to collect goods, others have to...