Set:
Kaldheim
Type:
Creature — Giant Berserker
Rarity:
Rare
Cost:
{2}{R}{R}
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Set:
Kaldheim
Type:
Creature — Giant Berserker
Rarity:
Rare
Cost:
{2}{R}{R}
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
He'd ignite the World Tree itself if he could.
Set:
Kaldheim
Type:
Creature — Elf Warrior
Rarity:
Rare
Cost:
{3}{G}
Other Elves you control get +1/+1.{T}: Add {G}{G}{G}.
"Death and life are two ends of the same spear."
Set:
Kaldheim
Type:
Creature — Giant Berserker
Rarity:
Common
Cost:
{5}{R}{R}
TrampleWhen Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.
What fire giants lack in arcane prowess, they make up for with reckless, explosive rage.
Set:
Kaldheim
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{1}{W}
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
Set:
Kaldheim
Type:
Creature — Angel Berserker
Rarity:
Rare
Cost:
{3}{B}{B}
Flying, tramplePay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn.
"I won't pollute my blade with your blood, demon. You'll die by your own axe!"
Set:
Kaldheim
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
VigilanceWhen Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
"Today we are not Beskir or Tuskeri. We must fight as one clan, shoulder to shoulder, to defend our rightful home!"
Set:
Kaldheim
Type:
Artifact — Vehicle
Rarity:
Uncommon
Cost:
{2}
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Set: Kaldheim Type: Legendary Creature — God // Legendary Artifact — Vehicle Rarity: Rare Cosima, God of the Voyage 2U At the beginning of your upkeep, you may exile Cosima. If you do, it gains “Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don’t, return...
Set: Kaldheim Type: Legendary Creature — God // Legendary Artifact — Vehicle Rarity: Rare Cosima, God of the Voyage 2U At the beginning of your upkeep, you may exile Cosima. If you do, it gains “Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don’t, return...
Set:
Kaldheim
Type:
Creature — Horse Spirit
Rarity:
Rare
Cost:
{3}{U}
FlashFlyingForetelling cards from your hand costs {1} less and can be done on any player's turn.Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)