Set:
Kaldheim
Type:
Creature — Horse Spirit
Rarity:
Rare
Cost:
{3}{U}
FlashFlyingForetelling cards from your hand costs {1} less and can be done on any player's turn.Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{4}
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{4}
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Set:
Kaldheim
Type:
Creature — Giant Coward
Rarity:
Common
Cost:
{3}{R}
Craven Hulk can't block alone.
Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd.
Set:
Kaldheim
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.
Set:
Kaldheim
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R}
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Set:
Kaldheim
Type:
Creature — Giant Wizard
Rarity:
Rare
Cost:
{5}{U}{U}
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.
Set:
Kaldheim
Type:
Creature — Giant Wizard
Rarity:
Rare
Cost:
{5}{U}{U}
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.
Set: Kaldheim Type: Land // Land Rarity: Rare Darkbore Pathway T: Add B. Slitherbore Pathway T: Add G. "Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign."—Haugar, Kannah wayfinder // "The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth."—Hauger,...
Set:
Kaldheim
Type:
Creature — Elf Berserker
Rarity:
Common
Cost:
{1}{B}
When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
"Sven felled the elf with an arrow through the chest, but moments later, the corpse rose with a sneer to fight again."
—*Longbeard Saga*