Set:
Kaldheim
Type:
Creature — Angel Berserker
Rarity:
Uncommon
Cost:
{2}{B}
FlyingWhen Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
Set: Kaldheim Type: Snow Artifact Rarity: Uncommon Cost: {3} {T}: Add one mana of any color.At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any...
Set:
Kaldheim
Type:
Creature — Angel Warrior
Rarity:
Mythic
Cost:
{1}{W}{W}
FlyingWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Set:
Kaldheim
Type:
Creature — Angel Warrior
Rarity:
Mythic
Cost:
{1}{W}{W}
FlyingWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Set:
Kaldheim
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Set:
Kaldheim
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
You gain 3 life.Draw a card.
Esika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.
Set:
Kaldheim
Type:
Creature — Angel Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Set:
Kaldheim
Type:
Creature — Angel Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Set:
Kaldheim
Type:
Snow Land — Forest Island
Rarity:
Common
({T}: Add {G} or {U}.)Rimewood Falls enters the battlefield tapped.
"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear."
—Iskene, Kannah storyteller
Set:
Kaldheim
Type:
Instant
Rarity:
Rare
Cost:
{2}{B}
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Set:
Kaldheim
Type:
Instant
Rarity:
Rare
Cost:
{2}{B}
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)