Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Skeleton
Rarity:
Common
Cost:
{3}{B}
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Those who die in the dungeon become its guardians.
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Enchantment — Class Rarity: Uncommon Cost: {W} (Gain the next level as a sorcery to add its ability.)If you would gain life, you gain that much life plus 1 instead.{3}{W} Level 2Whenever you gain life, put a +1/+1 counter on target creature you control.{4}{W}: Level 3When this Class becomes level...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Gnome Wizard
Rarity:
Common
Cost:
{2}{U}
Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
"I'm always happy to lend a hand!"
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact Creature — Gargoyle
Rarity:
Uncommon
Cost:
{2}{W}
When Cloister enters the battlefield, venture into the dungeon. As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact Creature — Gargoyle
Rarity:
Uncommon
Cost:
{2}{W}
When Cloister enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
"You might be four times my size, but I will not ne ignored!"
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Roll a d20.1-9 Draw two cards.10-19 Scry 2, then draw two cards.20 Scry 3, then draw three cards.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Target creature gains double strike until end of turn.When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
"How do you kill what's already dead? That's how."
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{1}{W}
Equipped creature gets +2/+1.When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.Equip {1}
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{1}{W}
Equipped creature gets +2/+1.When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.Equip {1}
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
"That's a pretty ring! Trade you my knife for it."