Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Tiefling Cleric
Rarity:
Uncommon
Cost:
{2}{B}{B}
Skeletons, Vampires and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
"The Reaper bids you to rise!"
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Legendary Creature — Elf Shaman Rarity: Rare Cost: {3}{R} Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."15-20...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Legendary Creature — Elf Shaman Rarity: Rare Cost: {3}{R} Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."15-20...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}{W}
Equipped creature gets +1/+1.Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
"Not all of us have darkvision, okay?"
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Skeleton Wizard Rarity: Mythic Cost: {U}{U}{U}{U} This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.You may cast Demilich from...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Skeleton Wizard Rarity: Mythic Cost: {U}{U}{U}{U} This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.You may cast Demilich from...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Sorcery Rarity: Uncommon Cost: {2}{B} Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) The good will be corrupted, the kind will be devoured, and all will be dragged into the...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Land Rarity: Rare If you control two or more other lands, Den of te Bugbear enters te battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 32 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Golin creature token that's...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Land Rarity: Rare If you control two or more other lands, Den of te Bugbear enters te battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 32 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Golin creature token that's...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Orc Knight Rarity: Common Cost: {4}{W} Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. "I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Sorcery Rarity: Common Cost: {B} Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. "I'll know what you know soon enough." — Nihiloor, Xanathar...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Wolf
Rarity:
Common
Cost:
{2}{G}
{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.