Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.{T}: Add {W}.{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.{T}: Add {W}. {4}{W}: Cave of te Frost Dragon becomes a 3/4 wite Dragon creature with flyin until end of turn. It's still a land.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Unicorn
Rarity:
Common
Cost:
{2}{W}
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Unicorn
Rarity:
Common
Cost:
{2}{W}
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
When all hope fails, its light remains.
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Shaman Rarity: Uncommon Cost: {2}{R}{R} Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.1-9 | Exile the top card of your library. You may play it this turn.10-19 | Exile the top two cards of your library. You may play them this turn.20 | Exile...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}{U}
Enchant creatureWhen Charmed Sleep enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{B}
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
"Relax. I'm a professional."
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn.• Archery — This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!"
— Ellywick Tumblestrum
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{G}{G}{G}
{T}: Add {G} for each creature you control.
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Elf Druid Rarity: Common Cost: {2}{G} Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) Druids of the Circle of the Moon are fierce guardians of nature...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Skeleton
Rarity:
Common
Cost:
{3}{B}
When Clattering Skeletons dies, venture into the dungeon.