Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Dog
Rarity:
Uncommon
Cost:
{2}{W}
Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they dont't exist until your next turn.)
Blink dogs protect the wild places of the world, driving away evil influences.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Dragon
Rarity:
Uncommon
Cost:
{5}{U}{U}
FlyingLightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Dragon
Rarity:
Uncommon
Cost:
{5}{U}{U}
FlyingLightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{R}
Equipped creature gets +1/+0 and has haste.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Click your heels and become the wind.
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Dwarf Shaman Rarity: Common Cost: {1}{R} Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. "My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart— a glimpse she passed...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Legendary Creature — Dwarf Warrior
Rarity:
Uncommon
Cost:
{2}{R}{W}
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Legendary Creature — Dwarf Warrior Rarity: Uncommon Cost: {2}{R}{W} Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. "Knew I'd find ye in trouble if I came out...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Beast Rarity: Common Cost: {3}{G} At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. Capable of moving swiftly through even tightly-packed earth and leaping surprising distances above ground, bulettes are difficult to escape once they've caught scent of...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
As the iron bars of the portcullis parted like reeds, the defenders of the keep suddenly felt much less secure.
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
A simple fire spell that grows in intensity along with its caster.