In many ways, the Z-95 Headhunter was the precursor to the X-wing. Though the Z-95 was later outclassed by the X-wing in most respects, it could perform a tighter turn and was cheap, durable, and reliable enough that the Rebel Alliance continued to make use of it throughout the Galactic Civil War, most commonly in close air support roles.
The Z-95 Headhunter enters theÃƒâ€šÃ‚Â Star Wars: X-Wing Miniatures GameÃƒâ€šÃ‚Â as the Rebel starfighter with the lowest squad point cost. None of the four ship cards in theÃƒâ€šÃ‚Â Z-95 Headhunter Expansion PackÃƒâ€šÃ‚Â weigh in at more than nineteen squad points, and at just twelve points, the Bandit Squadron Pilot ties the Imperial's Academy Pilot as the starfighter with the game's lowest point cost value. However, the Z-95 Headhunter isn't designed to fly like a TIE fighter; it comes, instead, with the focus and target lock actions, as well as the ability to load and fire a missile. Accordingly, theÃƒâ€šÃ‚Â Z-95 Headhunter Expansion PackÃƒâ€šÃ‚Â comes with two missile upgrades, the Assault Missiles and the deadly Ion Pulse Missiles.
Altogether, theÃƒâ€šÃ‚Â Z-95 Headhunter Expansion PackÃƒâ€šÃ‚Â includes one Z-95 miniature, four ship cards, five upgrade cards, one maneuver dial, and all the tokens necessary to bring your Z-95 Headhunter to battle!
- description provided by the publisher
THIS IS AN EXPANSION. BASE GAME IS REQUIRED TO PLAY