In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?
At the beginning of the game, players create the board at random with nine tiles per player; each tile is comprised of three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions:
Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake.
Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner.
Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure.
New City: Replace one of your villages with a city and earn 10 victory points (VPs).
Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board.
Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis and finally duke.
Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built. Whoever has the most VPs wins.
Dungeons & Dragons: Onslaught is a competitive skirmish game in which each player controls an adventuring party from one of the powerful factions of the Forgotten Realms. Parties delve into dungeons, battle rival adventurers, and confront fearsome monsters on a quest for treasure and glory. In more detail, Dungeons & Dragons: Onslaught is a scenario-based combat game in which you...
Playmats featuring popular Magic: The Gathering artwork. Made with a soft fabric top to reduce damage to cards during play and a non-slip rubber backing to keep the playmat from shifting during use, playmats enhance the gameplay experience. With dimensions of approximately 24 in. x 13.5 in., a playmat also makes an excellent oversize mousepad for home or office. Officially...
The King Kong Monster Pack adds new elements to the game: Tokyo Tower for King of Tokyo and the Empire State Building for King of New York! Evolution cards let you play King of Tokyo and King of New York with supercharged Monsters! King Kong's Evolutions work like the Evolutions in King of Tokyo: Power Up! and King of New...
Each deck includes:
A 40-card deck (1 Hero + 39 non-Hero cards)
The 5 Adventure cards (this is the only place these appear)
15 cardboard game markers
1 folded playmats
A basic rulebook
1 Foiler of a random rarity
Each booster box contains 36 Booster packs. This is what you can expect in a booster pack: 1 Hero card 8 Common cards 3 Rare cards In 1 out of every 8 packs, a Unique card will replace a Rare card. 1 Token card In 1 out of every 4 packs, a Foiler of a random rarity will replace a...
Century Big Box contains the three titles in the Century game series — Spice Road, Eastern Wonders, and A New World — along with all promo items released for these games and a new mini-expansion, Golden Deals. Each game can be played independently, but they can also be combined with one another or played all at once, giving you seven...
The original focus for their jigsaw puzzles was in the area of cartoons and general humour and today the company uses artists of the highest order. Fun Fact! These puzzles are manufacturered in Germany. The company made its name while producing calendars and prides itself on offering the largest selection of calendars in the German speaking market.
Former dog of war. Ambitious tinkerer. Volatile genius. Ballista’s brilliance is as intimidating as his past. No longer squandering his talents on the waste of war, his newest gadgets and gizmos seek to quash the natural talents of man. Why train to be the best when you can simply build something better? His team’s playstyle is one of accuracy and...