What'the hardest part of running a roleplaying game? It has to be the preparation. You can't just spontaneously say, "Let's play a roleplaying game unless someone's already spent hours preparing an adventure for the group. But what if running a great game didn't require any more effort for the game master than it does for the players? What if you could get up and running in literally just five minutes?
Strange Revelations makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange.
These aren't adventure seeds they're complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don't have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!
- description provided by the publisher