WhatÃ¢â‚¬â„¢s the hardest part of running a roleplaying game? It has to be the preparation. You canÃ¢â‚¬â„¢t just spontaneously say, Ã¢â‚¬Å“LetÃ¢â‚¬â„¢s play a roleplaying gameÃ¢â‚¬Â unless someoneÃ¢â‚¬â„¢s already spent hours preparing an adventure for the group. But what if running a great game didnÃ¢â‚¬â„¢t require any more effort for the game master than it does for the players? What if you could get up and running inÃ¢â‚¬â€literallyÃ¢â‚¬â€just five minutes?
Strange Revelations makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange.
These arenÃ¢â‚¬â„¢t adventure seedsÃ¢â‚¬â€theyÃ¢â‚¬â„¢re complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you donÃ¢â‚¬â„¢t have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!
- description provided by the publisher