Set: Kaldheim Type: Creature — Angel Warrior Rarity: Uncommon Cost: {4}{W}{W} FlyingWhen Shepherd of the Cosmos enters the battlefield, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for...
Set:
Kaldheim
Type:
Snow Land
Rarity:
Common
Shimmerdrift Vale enters the battlefield tapped.As Shimmerdrift Vale enters the battlefield, choose a color.{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Set: Kaldheim Type: Enchantment — Saga Rarity: Rare Cost: {2}{R}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.II, III — Whenever you cast a spell this turn, put a +1/+1 counter...
Set:
Kaldheim
Type:
Legendary Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{W}{W}
FlashFirst strike, protection from God creaturesWhen Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Set:
Kaldheim
Type:
Legendary Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{W}{W}
FlashFirst strike, protection from God creaturesWhen Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Never alone, never afraid.
Set:
Kaldheim
Type:
Creature — Elf Berserker
Rarity:
Rare
Cost:
{1}{B}
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Set:
Kaldheim
Type:
Creature — Elf Berserker
Rarity:
Rare
Cost:
{1}{B}
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Stripped of their divinity, the elves of Skemfar channeled their rage and sorrow into bloody brutality.
Set:
Kaldheim
Type:
Land
Rarity:
Uncommon
Skemfar Elderhall enters the battlefield tapped.{T}: Add {G}.{2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate this ability only any time you could cast a sorcery.
Set: Kaldheim Type: Creature — Elf Cleric Rarity: Uncommon Cost: {3}{B} When Skemfar Shadowsage enters the battlefield, choose one —• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.• You gain X life, where X is the greatest number of creatures you control that have a creature...
Set:
Kaldheim
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Set:
Kaldheim
Type:
Instant
Rarity:
Common
Cost:
{3}{R}
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
"Who said there's no profit in destruction?"
—Magda, brazen outlaw
Set:
Kaldheim
Type:
Instant
Rarity:
Common
Cost:
{G}
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
"Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near."