Set:
Kaldheim
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
Set:
Kaldheim
Type:
Legendary Creature — Human Berserker
Rarity:
Rare
Cost:
{2}{R}
HasteBoast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.)
Set:
Kaldheim
Type:
Legendary Creature — Human Berserker
Rarity:
Rare
Cost:
{2}{R}
HasteBoast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.)
"I headbutted a troll. And won."
Set: Kaldheim Type: Enchantment — Saga Rarity: Uncommon Cost: {R}{G} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add {R}. Put two +1/+1 counters on up to one target creature you control.III — You gain life equal...
Set: Kaldheim Type: Snow Creature — Spirit Rarity: Rare Cost: {U} {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on...
Set: Kaldheim Type: Snow Creature — Spirit Rarity: Rare Cost: {U} {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on...
Set: Kaldheim Type: Enchantment — Saga Rarity: Uncommon Cost: {1}{W}{B} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.III — Return target creature card from your...
Set:
Kaldheim
Type:
Creature — Bird
Rarity:
Common
Cost:
{3}{U}
FlyingForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Some ravens collect shiny baubles; others hoard omens and secrets.
Set:
Kaldheim
Type:
Snow Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Set:
Kaldheim
Type:
Land
Rarity:
Uncommon
Axgard Armory enters the battlefield tapped.{T}: Add {W}.{1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle your library.
Set:
Kaldheim
Type:
Creature — Dwarf Warrior
Rarity:
Common
Cost:
{3}{W}
Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate this ability only if this creature attacked this turn and only once each turn.)
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
Set:
Kaldheim
Type:
Creature — Dwarf Berserker
Rarity:
Common
Cost:
{1}{R}
{T}: Target creature gains haste until end of turn.
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"