Set:
Innistrad: Midnight Hunt
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{4}
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.{2}: Add one mana of any color.
Do the candleguides' heads turn to follow you as you pass, or is it merely a trick of the flickering light?
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura Curse
Rarity:
Rare
Cost:
{2}{B}
Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.Daybound
Set: Innistrad: Midnight Hunt Type: Enchantment — Aura Curse Rarity: Rare Cost: {2}{B} Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next...
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura Curse
Rarity:
Rare
Cost:
{1}{R}
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura Curse
Rarity:
Rare
Cost:
{1}{R}
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Even within the chapel’s hallowed halls, the devils’ laughter pierced his prayers.
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura Curse
Rarity:
Rare
Cost:
{W}
Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura Curse
Rarity:
Rare
Cost:
{W}
Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura Curse
Rarity:
Rare
Cost:
{4}{U}
Enchant player
At the beginning of enchanted player’s upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura Curse
Rarity:
Rare
Cost:
{4}{U}
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
For every eye gouged out, two blinked open.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Warlock
Rarity:
Uncommon
Cost:
{2}{G}
When Dawnhart Mentor enters the battlefield, creature a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Warlock
Rarity:
Uncommon
Cost:
{2}{G}
When Dawnhart Mentor enters the battlefield, creature a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Warlock
Rarity:
Common
Cost:
{3}{G}
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.