Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Warlock
Rarity:
Common
Cost:
{1}{W}
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
“Like a thousand candles fighting back the darkness, we are strongest when we stand together.”
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{4}{G}
Coven—At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
"On this night, the dark will fear us."
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature has defender.Prevent all combat damage that would be dealt by enchanted creature.Coven—{2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatuers with different powers.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
Flash
{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
“Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I’ll stab them in the back while they sleep if I have to.”
Set:
Innistrad: Midnight Hunt
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{W}
Enchant creature
Enchanted creature has vigilance and “At the beginning of your end step, create a 1/1 white Human creature token.”
Some cathars succumbed to despair at Avacyn’s unmaking. The rest redoubled their efforts to carry out her work.
Set:
Innistrad: Midnight Hunt
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Choose one —• Cathartic Pyre deals 3 damage to target creature or planeswalker.• Discard up to two cards, then draw that many cards.
"Leave behind the sorrow of this body. Be blessed, being of light."
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{W}
If it’s neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Zombie
Rarity:
Rare
Cost:
{B}
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Zombie
Rarity:
Rare
Cost:
{B}
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Zombie
Rarity:
Rare
Cost:
{B}
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
He rose from the graf for every cobbler, tanner, and fool who’d been slaughtered in the parish—and they rose and shambled after him.
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{W}
First strike
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{3}{W}
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
The sound of the trumpet is both warning and comfort: it tells of approaching danger but also reminds the village folk that someone is there to stand against it.