402 Item(s)

Dungeons & Dragons: Adventures in the Forgotten Realms

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Feign Death [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 0.70
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Instant Rarity: Common Cost: {B} Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." A drastic measure for dangerous times.

Feywild Trickster [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 0.40
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Gnome Warlock Rarity: Uncommon Cost: {2}{U} Whenever you roll one or more dice, create a 1/1 blur Faerie Dragon creature token with flying. Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.

Fifty Feet of Rope [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 0.40
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact Rarity: Uncommon Cost: {1} Climb Over — {T}: Target Wall can't block this turn.Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the...

Fighter Class [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 12.60
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Enchantment — Class Rarity: Rare Cost: {R}{W} (Gain the Next level as a sorcery to add its ability.)When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.{1}{R}{W}: Level 2Equip abilities you activate cost {2} less to activate.{3}{R}{W}: Level...

Find the Path [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 0.20
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant landWhen Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)Enchanted land has "{T}: Add {G}{G}."

Flameskull (Extended) [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 8.90
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Skeleton Rarity: Mythic Cost: {1}{R}{R} FlyingFlameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until te end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play...

Flameskull [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 5.70
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Skeleton Rarity: Mythic Cost: {1}{R}{R} FlyingFlameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until te end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play...

Flumph (Extended) [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 1.90
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Jellyfish Rarity: Rare Cost: {1}{W} Defender, flyingWhenever Flumph is dealt damage, you and target opponent each draw a card. Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.

Flumph [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 1.10
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Jellyfish Rarity: Rare Cost: {1}{W} Defender, flyingWhenever Flumph is dealt damage, you and target opponent each draw a card. Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.

Fly [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 0.40
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Enchantment — Aura Rarity: Uncommon Cost: {U} Enchant creatureEnchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Forest (278) [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 0.40
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Basic Land — Forest Rarity: Common {T}: Add {G}. As the sun reaches its zenith on the day of the solstice, a castle shimmers into view on the hilltop, just as the ancient text predicted

Forest (279) [Dungeons & Dragons: Adventures in the Forgotten Realms]

Dhs. 0.40
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Basic Land — Forest Rarity: Common {T}: Add {G}. As you venture deeper under the boughs of Neverwinter Wood, arrows in a tree trunk suggest you might not be welcome.
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