You are now the leader of a wondrous ancient civilization: Egypt. Can you contribute to the growth of your dynasty so its influence extends throughout new uncharted territories?
In 10 Minute Heist: The Wizard's Tower, players take turns moving their pawns from room to room stealing items. Players compete for most paintings, artifacts, jewels, and fossils. Players also compete for the most items valued at 3, 4, and 5. The first player to exit receives bonus points, so it's a race to the finish while simultaneously trying to...
The holiday-themed 12 Days takes the familiar "Twelve Days of Christmas" song and twists it into a quick-playing card game. Over twelve rounds, players try to re-gift unpopular cards while keeping cards that are strong enough to win the day, while also keeping a careful eye for bonus scoring at the end of the game. The gift deck consists of...
Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at...
Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or...
This new GMT boxed version of 1918/19: Storm in the West is a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. The Germans start the 1918 campaign with large numbers of Stosstruppen, trained...
In the cooperative game 3 Secrets, players want to unravel the three secrets of an unresolved case before time runs out. One of the players plays the role of informant and knows the truth about the case: They know which secrets need to be discovered and try their best to help you guess them correctly. The clock is ticking and the...
Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world. In more detail, players sit outside of a cardboard frame that represents the limits of the world....
It’s 5 Second Rule’s 10th anniversary and this celebratory edition features an additional 50 new cards about the last decade! Features the same great game play as the original—t should be easy to name 3 breeds of dogs—but can you do it under the pressure of 5 seconds twisting down, and with the other players staring at you, waiting for...