Set: Strixhaven: School of Mages Type: Instant Rarity: Uncommon Cost: {R} Target creature blocks this turn if able. You may have that creature gain reach until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) "I'll show you original research,...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{1}{W}
Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{1}{W}
Choose one —• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{3}, {T}: Target creature with power 3 or less can’t be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Set:
Strixhaven: School of Mages
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{3}{G}
{T}: Add one mana of any color.{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Set:
Strixhaven: School of Mages
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{3}{G}
{T}: Add one mana of any color.{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
"Tincture of murkroot and lizard feet? Simple. One that doesn't taste like murkroot and lizard feet? I'm working on it."
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{U}
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
Set:
Strixhaven: School of Mages
Type:
Creature — Spirit Soldier
Rarity:
Common
Cost:
{1}{W}
Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Target creature gets -4/-0 until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
The class learned little that day.
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Common
Archway Commons enters the battlefield tapped.When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.{T}: Add one mana of any color.